However, side effects from patches and limited inventory space will force players to choose carefully what items they use and carry. Patches found throughout the game are used to temporarily improve stats, like the Berserk patch that boosts melee attacks which can be devastating to enemies if used with a Laser Rapier. Some weapons drain the Hacker's blue battery meter, while others can use multiple ammo types. Players must use strategy, resource management, and consumables if they hope to stand a chance against the remake's updated enemy AI.Ĭertain enemies are weaker to particular ammo types, which plays a significant part in System Shock combat. Like many games of the 1990s, System Shock does not hold the player's hand, and can be quite challenging even on normal difficulty. For example, the easiest difficulty in Story will have door codes that will be easier to open rather than randomized and require extensive backtracking to discover. Ken Levine, who worked at Looking Glass when it making System Shock, certainly never stopped trying to make System Shock, eventually giving BioShock: Infinite an ending that suggests there are thousands upon thousands of variations on this theme.Like the original, System Shock provides three separate difficulties for Combat, Story, Puzzles, and Hacking that are chosen in the beginning and can't be changed once the game is started. It’s easy to understand why people played this game and then became obsessed with it, why you can trace some people’s careers through the game. There’s always a discovery - a new weapon or a vending machine or a shortcut - or at least a useful lesson lying in wait. I often found my way through levels mostly by accident, by deciding to turn down hallways I hadn’t gone down before. It also rewards your curiosity as much as it does your caution. You can get yourself into unsolvable situations - it’s a game that asks you to pay attention, that doesn’t always signpost the next thing to do. You can - and probably will - eat absolute shit the first time you try to make your way through the medical bay. What really excites me when I play System Shock is how little it holds my hand.
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